Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Includes 2 items: Legend of Grimrock, Legend of Grimrock 2. Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio! Click here to learn more.
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Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level. The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters.
Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap!
Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock? Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve! Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons. Create a party of four characters and customize them with different races, classes, skills, and traits. Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
Handbuch Hintergrundbilder Karte main music theme Avatare dev team photos design sketches Grafiken. Empfohlene Systemanforderungen:. Rollenspiel - Abenteuer - Fantasy.
Windows 7, 8, 10, 11 , Linux Ubuntu Forum zum Spiel. Reihe Kaufen 2. Viper View Profile View Posts. Did you play Grimrock 1. Its more of the same. First time through is always the best since solving the puzzles in a lot of the fun factor. That effects replayability somewhat. Last edited by Viper ; 15 Oct, am. The second time around you already know how to solve the puzzles and where the secrets are if you found them all , so that's the main point against replayability Since Grimrock 2 has one more race and several more classes, the possible combinations and modes of play will be severely increased particularly with the farmer class, which looks like it will make it feel more like a survival game than a classic dungeon crawler , so that point for repalyability is increased also the game is much more beautiful, and has day-night cycles, so yo might want to see the beautiful scenery one more time.
And then, of course, there will be the user-created dungeons, which can give you many more hours of gameplay. All in all, though, even if it wasn't replayable it's such a good game that, in my oppinion, it's perfectly worth it and it's quite cheap compared to other, less enjoyable games. Do not watch let's plays or read guides before playing it, though! As dbgager said, solving the puzzles is a big part of the fun. You don't want to spoil that for yourself!
Last edited by mbpoblet ; 15 Oct, am. Des View Profile View Posts. The RPG elements in the first game weren't very deep, but this most likely improves on that area. Then it's all smothered in puzzles, DM-style teleport gates, trapdoors in the floor to secret chambers, and best best best of all, hidden switches set into the textures of the walls.
But actually that's not what's best best best of all this time. Because this time, to my heart-bursting delight, the gorgeous face of my five-year-old appeared at my study door and said, "Daddy! Can I watch?! It only hit me as I was playing, when he properly jumped in his seat at the first appearance of a spider. Straight away he was involved, his main job to look for secret buttons.
Very soon after he was literally hiding behind my back, having climbed from his stool to the gap my terrible posture leaves between my back and the back of my office chair, crouching down behind my shoulders, peeking out to scare himself some more. I heard him exhale as the gate dropped down and the spiders were trapped on the other side. To Toby, Granddad is a sort of mythical figure, his 'memories' of him entirely based on photographs and stories.
He has toys Granddad made my dad was oddly good at woodwork, fashioning some amazing trucks and boats and a fire engine for me when I was new , which are treated like holy relics. Played with, but with a reverence that is so unlike his usual wrecking ball approach to life. Wow," he says, before all that is forgotten by the first appearance of the Ogre.
And I'm now mostly wondering how much trouble I'm going to be in with my wife for letting him watch this. I'm somewhat relieved that tea and bedtime interrupted before I went on to reach the first hovering fire demon thing at the end of the level. I'll be impressed if we get through the night without at least one ogre-based nightmare.
I clearly can't credit all this mawkish fondness to Grimrock. It was there at the right moment for dad and I to connect on one last game before he suddenly died four years later. It echoed those bonding enduring memories we had with Dungeon Master some 24 years earlier. And then it was there just today to allow the spiral to continue on between me and my own son. Perhaps one day Toby will convince me to give a new game a try after it reminds him of time spent sat next to me at my PC, then show it to his own kid.
See, mawkish. But fond, happy, good. Yet I can credit Grimrock with a good amount of it.
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